![]() Sad, too, is that the Soulsborne “unexplained bits make the story richer” philosophy falls a bit flat. I can count on one hand the number of missions where that setup doesn’t obliterate everything in sight. This loadout essentially trivializes the entire game. The dual Zimmerman shotguns and dual Stun Needle Launchers are OP. About two-thirds through the campaign, you get access to two weapons that crack the story content wide open. That’s not saying the game is perfectly balanced. But that was only because I’m stubborn and wouldn’t update my setup. I took down Balteus with a build that wasn’t far from the starting one. But as your starting class, it’s surprisingly effective. Adding a better-performing primary, some extra rockets, and swapping out a few body parts for more speed or survivability is never a bad call. Sure, you can do some more optimization to it. It’s relatively fast, with good chase-down and damage output. ![]() The starting kit is also one of the best setups you can run early in the game. Somehow, almost all of them feel unique, powerful, and amazing to shoot. ![]() ![]() Using the weapons in Armored Core 6 is also a treat. ![]()
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